This plugin allows you to define naming conventions for all the assets in unreal, and validate assets as you create or rename them. It also includes a commandlet to run offline validation, from a continuous integration system for example.
Projects
Open source projects on GitHub I created for Unreal Engine and other game development related.
This plugin provides a fluent C++ framework to easily validate object properties. It also provides useful asset validators, for textures for example.
This python package allows you to generate jenkinsfiles from a YAML config file. You select features, configure them, and a fully working jenkinsfile is generated for you.
SVO Navigation
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This plugin adds a new navigation system in Unreal Engine to allow AI actors to navigate in a 3D space, which is divided into a sparse voxel octree.
UE PyScripts
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This python package gives tools to help run common tasks with the editor of Unreal Engine, such as running UAT or UBT, execute commandlets, compile and run the editor, etc…